
Enjoyment in activities shouldn’t be sacrificed for efficiency, the distinction...
Key takeaways Enjoyment in activities should not be sacrificed for efficiency or higher scores. Games are defined by voluntarily taking on obstacles to create struggle. Not all life activities can be framed as games. Practical activities differ from game activities in their goals and motivations. Intrinsic motivation is key in activities like mountain climbing, rejecting shortcuts. Motivation distinguishes games from non-games, focusing on process over outcome. Social media’s gamification influences behavior without being true games. Scoring systems in games provide objective performance measures. Scoring systems can misrepresent the complexity of communication and art. Metrics often replace nuanced understanding with simplified…








